“Karggggggggg!!”
The yell from the ramshackle Battle Armour tore through
the sound of battle. Karg turned to see
his adversary, the thorn in his side that was almost as cunning as he… Fartok…
A second helping of Xilos Builders Awake army list
looking at, this time in the Rebel Ghat list taking Fartok is mandatory.
We’ve already had a look at the list previously, so not
going to look too much at the units, more list writing.
Force Selector
Force size
|
Points Value
|
Tactical (t)
|
Support (s)
|
Strategic (g)
|
Auxiliary (a)
|
Scouting Force
|
500
|
4-10
|
0-1
|
0
|
0-1
|
First things first, we have to take a Fartok. And then three other tactical units. Then we can go nuts. Want this to be an elite force (or as elite
as 500 points will permit).
Also, because Fartok is a Limited Choice and the other
Battle Armour units are also Limited Choice we’re probably not going to get two
units of the armoured Ghar into the list.
Selecting the army
Fartok first. He’s
MoD2 (if you look carefully enough) and can have bodyguards. He’s capable of looking after himself, but is
worth a chunk of points to take 2 other suits otherwise he’ll probably be quite
lonely. Because we’ve taken Fartok we
don’t need to worry about other commanders either. Then we’ll add 3 of Fartok’s finest Black Guard.
Scores on the board please…
(t) Fartok (179), 2xBodyguards (+170) = 349(t) Outcast Rebel Black Guard (61), Plasma Carbine (+3), Plasma Lance (+6), Micro-X (0) = 70
(t) Outcast Rebel Black Guard (61), Plasma Carbine (+3), Plasma Lance (+6), Micro-X (0) = 70
(t) Outcast Rebel Black Guard (61), Plasma Carbine (+3), Plasma Lance (+6), Micro-X (0) = 70
Total = 559 points & 4 order dice (well technically 5 with Fartok’s Plasma Amp)
We’re gone and overshot a bit. We can’t just drop one
unit, because Fartock being a limited choice we need 4 units, also the minimum
tactical choices for Rebels is 4.
So let’s drop two of the Black Guard and replace with a
regular outcast unit and also a separate Ghar Disruptor team. This keeps us at 4 units.
So, after some tinkering we have:
(t) Fartok (179), 2xBodyguards (+170) = 349(t) Outcast Rebel Black Guard (61), Plasma Carbine (+3), Plasma Lance (+6), Micro-X (0) = 70
(t) Outcast Rebel Squad (49) = 49
(t) Outcast Rebel Disruptor Team (26) = 26
(o) Block (5) = 5
Total = 499 points & 4 order dice (well technically 5 with Fartok’s Plasma Amp)
You know, I don’t think I want to tinker with this list.
It has Fartok. It
has Black Guard. It has regular
Ghar. It has a Disruptor.
It seems a nice blend of natural Ghar instinct peppered
with Fartok’s hastily pulled together resources. So background wise it really appeals to me.
PLUS, I would only need to buy a Fartok figure to add to
the list form the other Ghar Rebel list.
This makes the final list:
(t) Outcast Rebel Black Guard (61), Plasma Carbine (+3), Plasma Lance (+6), Micro-X (0) = 70
(t) Outcast Rebel Squad (49) = 49
(t) Outcast Rebel Disruptor Team (26) = 26
(o) Block (5) = 5
Total = 499 points & 4 order dice (well technically 5 with Fartok’s Plasma Amp)
Phew. That list
kind of wrote itself. Like it when that
happens. Although this is probably due
to the constriction of Fartok and chums taking the majority of the points. I’m certain higher value lists will not be
quite so straight forward.
Until next time!!
Thanks for these great posts about the Ghar. They are really helpful to me as a new player wanting to play both the Ghar Empire and Rebels.
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