Sunday, 27 January 2019

Concord - 500 Point Fun Lists


A-hoy there mates.  We’ve sailed so far around Antares we’ve almost come full circle, back to the start.  So much has changed since the last post - We’ve gotten through Version 2 lists and already onto Version 3 army list now.

I think it’s time to have a little fun (with a hint of mischief) and look at some Version 3 faction selectors and pick some 500 point lists.  Some factions are slightly easier than others, due to the values of units in the lists.

It is unlikely that these are in away way, shape or form “competitive”, but that’s not the point.



We are going to look at Concord first. 
Lots of options here now the Krasz have joined us.  A basic 4 man squad that weighs in at slightly less than a regular Strike Squad, it gives slightly more flexibility in the lists and a bit of "muscle" in assaults.  Coupled with that, the Drone Commander is quite cheap and can lead to some entertaining set ups, but lack of weapons reduces the overall potential for inflicting pins.

The lists can be tinkered with forever, constantly refining and changing one bit – but that’s a bit boring for everyone.

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Scouting Force
500
3-4
0-1
0
0-1

* = Limited Choice (No more than 1 in 4 units can be Limited Choice)
^ = Other selection restrictions apply



(T*) Command Squad (110), 2 Body Guard (+44) = 154
(T) Krasz Assault Squad (110), Trooper (+25), Sling Net (+5), Lance (+1), Plasma Grenades (+10) = 151
(T) Strike Squad (112), Lance (+3) = 115
(S) C3D1 LS (59) = 59
(A) Targeters (20) = 20
Total = 499 (5 Dice)
A reasonably sized list, with 2 “5-man” squads, backed up by the 4 man Krasz squad and some heavier fire power from a weapon drone.  5 dice doesn’t seem too bad too – given that 6 dice (the most a Concord force can get) is quite tricky to achieve.



(T) Krasz Assault Squad (110), Sling Net (+5) = 115
(T) Krasz Assault Squad (110), Sling Net (+5) = 115
(T) Strike Squad (112) = 112
(S) C3D1 LS (59), Extra C3D1 (+59), Batter (+20) = 138
(A) Targeters (20) = 20
Total = 500 (5 Dice)
2 weapon drones protected by a batter are at the heart of this list.  The infantry squads could be upgraded to have lances by sacrificing the Sling-Net.  Keeping the force close together for mutual support would be good here.



(T*) Drop Command Squad (132), Sling Net (+5) = 137
(T) Drop Squad (151), Lance (+1) = 152
(T) Drop Squad (151), Lance (+1) = 152
(S) C3D1 LS (59) = 59
Total = 500 (4 Dice)
*Dropped* this one in to see if a complete Drop Troop list was possible.  It is.  Not many units, but just enough to permit the limited choice for the command squad.  Will probably be outnumbered, but possibly quite manoeuvrable.



(T*) Nuhu (130) = 130
(T) Strike Squad (112), Lance (+3) = 115
(T) Krasz Assault Squad (110), Sling Net (+5), Lance (+1) = 116
(S) C3T7 (96), Plasma LS (+40) = 136
Total = 497 (5 Dice)
Can you fit the entire 500 point force into a single transport within the restrictions?  Yes.
If the troops get to disembark at a reasonably good position, they stand a chance at defending their ground. 



(T*) Drone Commander (51) = 51
(^) Nano Probe Net (30) = 30
(T) Krasz Assault Squad (110) = 110
(T) Strike Squad (112), Lance (+3) = 115
(T) Strike Squad (112), Lance (+3) = 115
(S) C3D1 LS (59) = 59
(A) Targeters (20) = 20
Total = 500 (7 dice!)
How many dice can a 500 point Concord force take?  7 it seems.  1 more than the natural unit cap thanks to the Nano Probe Net.  Okay, so 3 units have no weapons and they take up one-fifth of the point allowance – but 7 dice is 7 dice. 



(T*) Drone Commander (51) = 51
(T) Krasz Assault Squad (110), Sling Net (+5), Lance (+1) = 116
(T) Strike Squad (112), Spotter (+10), Lance (+3) = 125
(S) C3D1 LS (59), 2 Extra C3D1 (+118) = 177
(A) Targeters (20) = 20
Total = 489  (5 Dice)
3 weapon drones in the support squad.  That’s a lot of Plasma Light Support shots.  There are 10 points left to play with – so maybe extra spotter – or ditch the spotter in the Strike Squad and take a batter drone for the C3D1s.
One of the weapon drones could be attached to the Drone Commander unit, giving a chance for more pins. 



(T*) Nuhu (130), 2 Shield (+20), 2 Gun (+28) = 178
(T) Strike Squad (112), Spotter (+10), Lance (+3) = 125
(T) Krasz Assault Squad (110), Lance (+1) = 111
(S) Support Team (40), X-Launcher (+0), Spotter (+10), All Ammo (+15) = 65
(A) Targeters (20) = 20
Total = 499  (5 Dice)
A Nuhu equipped with buddies, may survive a few shots with this set up.  Could trade the X-Ammo for other equipment elsewhere.  Still has 5 dice but maybe not enough shooty parts.



(T*) Drone Commander (51) = 51
(^) Nano Probe Net (30) = 30
(T) Krasz Assault Squad (110), Sling Net (+5), Lance (+1) = 116
(T) Strike Squad (112), Lance (+3) = 115
(S) Interceptor Squad (133), Spotter (+10), Compactor and Plasma (+25) = 168
(A) Targeters (20) = 20
Total = 500 (6 Dice)
Trying to squeeze an Interceptor Squad with Plasma Cannon in a list.  Just about doable.  3 units without weapons though.



(T*) Drone Commander (51) = 51
(T) Krasz Assault Squad (110), Lance (+1) = 111
(T) Strike Squad (112), Lance (+3) = 115
(S) Interceptor Squad (133), Compactor (+5) = 138
(A) C3D1/GP (20), Subverter (+20), Batter (+20), Shield (+10) = 70
(O) Superior Shard (15) = 15
Total = 500 (4 Dice)
Subverter starts in the Compactor… And you can guess the rest… 
Low on Order dice, and even the Drone Commander has no weapons making it low on firepower, but frustrating for the opponent, hopefully.  The Superior Shard is there to guarantee a dice steal while the Subverter starts up.


There we have it.  A series of 500 point Concord lists that could help get your creative juices flowing.

If you have a 500 point Concord List, enter it in the comments below for us all to enjoy it.



Until next time!

Monday, 25 September 2017

Army Lists V2 - Boromite Prospectors - Builder List


Boromite Rock Father’s Prospectors Gang

Hard workers.  Loyal to the Rock Father.


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Scout Force
500
3-5
0-2
0
0-1


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46) = 204
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), Mag LS (+0) = 36
(a) Micromites (20) = 20
Total = 500


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Skirmish Force
750
4-8
0-4
0
0-1


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46) = 204
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), Mag LS (+0) = 36
(a) Micromites (20) = 20
Total = 750

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Combat Force
1,000
5-9
1-5
0-1
0-2


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46) = 204
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), Mag LS (+0) = 36
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(a) Micromites (20) = 20
Total = 996

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Battle Force
1,250
5-10
2-7
0-2
0-2


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46) = 204
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), 2 Vorpal (+20) = 128
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), X-Launcher (+0) = 36
(s) Support Team (36), Mag LS (+0) = 36
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(a) Micromites (20) = 20
(a) Micromites (20) = 20
Total = 1,246

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Offensive Force
1,500
6-12
3-8
0-4
0-3


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46), Extra Shield  (+10) = 214
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), Mag LS (+0) = 36
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44), Plasma Pistols (+8) = 52
Total = 1,500

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Invasion Force
1,750
6-13
3-9
0-4
0-3


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46), Extra Shield (+10) = 214
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), Mag LS (+0) = 36
(s) Rock Riders (103), Lectro Lances (+12) = 115
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44), Extra Troop (+12), Plasma Pistols (+12) = 68
Total = 1,749



Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Conquest Force
2,000
6-14
3-10
0-5
0-3


(t) Rock Father (144), Plasma Carbine (+9), Tractor Maul (+5), 2 Extra Troops (+46), Extra Shield (+10) = 214
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), 2 Vorpal (+20), Borer (+15) = 142
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), X-Launcher (+0), Spotter (+10) = 46
(s) Support Team (36), Mag LS (+0) = 36
(s) Rock Riders (103), Lectro Lances (+12) = 115
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(g) Hauler (190), Mag Cannon (+10), Spotter (+10), Batter (+20) = 230
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10) = 129
(g) Heavy Support Team (84), Heavy mag Cannon (+10), Spotter (+10) = 104
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44), Extra Troop (+12), Plasma Pistols (+12), Implosion Grenades (+9) = 77
Total = 1,991

Army Lists V2 - Boromite Guild - Builder List


Boromite General Guild

Hard workers.  Loyal to the Guild Mother.


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Scout Force
500
3-5
0-2
0
0-1


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82) = 82
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10) = 46
(s) Support Team (36), Mag LS (+0) = 36
(a) Micromites (20) = 20
Total = 498


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Skirmish Force
750
4-8
0-4
0
0-1


(t) Overseer Squad (105), Tractor Maul (+5), Spotter (+10) = 120
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82), 3 Hatchlings (+45) = 127
(t) Work Gang Mass Compactors (98), Reflex (+10), 2 Vorpal (+20) = 128
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(a) Micromites (20) = 20
Total = 747

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Combat Force
1,000
5-9
1-5
0-1
0-2


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82), 3 Hatchlings (+45) = 127
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10), Batter (+20) = 149
(a) Micromites (20) = 20
Total = 994

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Battle Force
1,250
5-10
2-7
0-2
0-2


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82) = 82
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10), Batter (+20) = 149
(g) Heavy Support Team (84), Heavy mag Cannon (+10), Spotter (+10), Batter (+20) = 124
(a) Micromites (20) = 20
(a) Engineers (44) = 44
Total = 1,249

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Offensive Force
1,500
6-12
3-8
0-4
0-3


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82) = 82
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10), Batter (+20) = 149
(g) Heavy Support Team (84), Heavy mag Cannon (+10), Spotter (+10), Batter (+20) = 124
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44) = 44
Total = 1,493

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Invasion Force
1,750
6-13
3-9
0-4
0-3


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82) = 82
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(s) Rock Riders (103), Lectro Lances (+12) = 115
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10), Batter (+20) = 149
(g) Heavy Support Team (84), Heavy mag Cannon (+10), Spotter (+10), Batter (+20) = 124
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44), Plasma Pistols (+8), Vorpal (+10), Implosion Grenades (+6) = 68
Total = 1,750



  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Conquest Force
2,000
6-14
3-10
0-5
0-3


(t) Overseer Squad (105), Tractor Maul (+5) = 110
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Gang Fighters (97), Lectro Lash (+5) = 102
(t) Lavamites (82) = 82
(t) Work Gang Mass Compactors (98), Reflex (+10), Vorpal (+10) = 118
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(t) Work Gang Heavy Tractor Maul (98), Reflex (+10), Vorpal (+10), Borer (+15) = 132
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), X-Launcher (+0), 2 Ammo (+10), Spotter (+10) = 56
(s) Support Team (36), Mag LS (+0) = 36
(s) Rock Riders (103), Lectro Lances (+12) = 115
(g) Heavy Support Team (84), Heavy Frag Borer (+35), Spotter (+10), Batter (+20) = 149
(g) Heavy Support Team (84), Heavy mag Cannon (+10), Spotter (+10), Batter (+20) = 124
(g) Hauler (190), Mag Cannon (+10), Spotter (+10) = 210
(g) Matronite (278), Heavy Mag Cannon (+35), Spotter (+10), 3 Hatchlings (+45) = 368
(a) Micromites (20) = 20
(a) Micromites (20) = 20
(a) Engineers (44), Plasma Pistols (+8), Vorpal (+10), Implosion Grenades (+6) = 68
Total = 2,000

Sunday, 24 September 2017

Army Lists V2 - Algoryn Spearhead (Variant List) - Builder List


Algoryn Vector Leger – Mobile Infantry

No slow units (Bastian, Iso Drone, Heavy Support teams) & no Tactical choices. 
Infantry would be Hazard Squads in Defiant transports.
Lots of fast vehicles.


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Scout Force
500
0
3-6
0-1
0-1


(s) Intruder Command Squad (147), Compactor with Mag LS (+15) = 162
(s) Intruder Squad (115), Compactor with Mag LS (+15) = 140
(s) Avenger (128), Twin Mag LS (+25), Batter (+20) = 173
(s) Targeters (20) = 20
Total = 495


Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Skirmish Force
750
0
4-8
0-1
0-1


(s) Hazard Squad (100), Extra Troop (+30) = 130
(s) Defiant (106), Mag Cannon (+30) = 136
(s) Intruder Command Squad (147), Compactor with Mag LS (+15) = 162
(s) Intruder Squad (115), Compactor with Mag LS (+15) = 140
(s) Avenger (128), Twin Mag LS (+25) = 153
(s) Targeters (20) = 20
Total = 741

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Combat Force
1,000
0
5-10
0-2
0-2


(s) Hazard Squad (100), 2 Extra Troops (+60) = 160
(s) Defiant (106), Mag Cannon (+30) = 136
(s) Intruder Command Squad (147), Compactor with Mag LS (+15) = 162
(s) Intruder Squad (115), Compactor with Mag LS (+15) = 140
(s) Avenger (128), Twin Mag LS (+25) = 153
(g) Liberator (194), Mag Cannon (+10), Spotter (+10) = 214
(s) Targeters (20) = 20
Total = 985

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Battle Force
1,250
0
6-12
0-2
0-2


(s) Hazard Command Squad (138), 2 Extra Troops (+64) = 202
(s) Hazard Squad (100), 2 Extra Troops (+60) = 160
(s) Defiant (106), Mag Cannon (+30), Batter (+20) = 156
(s) Intruder Command Squad (147), Compactor with Mag LS (+15) = 162
(s) Intruder Squad (115), Compactor with Mag LS (+15) = 140
(s) Avenger (128), Twin Mag LS (+25), Batter (+20) = 173
(g) Liberator (194), Mag Cannon (+10), Spotter (+10), Batter (+20) = 234
(s) Targeters (20) = 20
Total = 1,247

  

Force Selector

Force size
Points Value
Tactical (t)
Support (s)
Strategic (g)
Auxiliary (a)
Offensive Force
1,500
0
7-14
0-3
0-3


(s) Hazard Command Squad (138), 2 Extra Troops (+64) = 202
(s) Hazard Squad (100), 2 Extra Troops (+60) = 160
(s) Defiant (106), Mag Cannon (+30) = 136
(s) Defiant (106), Mag Cannon (+30) = 136
(s) Intruder Command Squad (147), Compactor with Mag LS (+15) = 162
(s) Intruder Squad (115), Compactor with Mag LS (+15) = 140
(s) Avenger (128), Twin Mag LS (+25) = 153
(s) Avenger (128), Twin Mag LS (+25) = 153
(g) Liberator (194), Mag Cannon (+10), Spotter (+10) = 214
(s) Targeters (20) = 20
Total = 1,476

Any further force would require significant investment into my collection, so going to hold it here at 1,500 due to this being a Variant list.